Let's Play BLACKWELL'S ASYLUM! [Demo]
13 years ago
General
::Turing City Asylum::
Welcome to your every fantasy, whim, and desire come true. Stay a night or two and leave relaxed, relieved, and satisfied. All prices are upfront and final, any last minute additions can be made at the main lobby desk with Ms. Claire.
Welcome to your every fantasy, whim, and desire come true. Stay a night or two and leave relaxed, relieved, and satisfied. All prices are upfront and final, any last minute additions can be made at the main lobby desk with Ms. Claire.
[url=][/url]
_______________________________________________________________________________________________________________
Saddly no video :c BUT this could be a thing soon! I thought I'd just kinda drop this out there'n let you all at least get a feel of a game even if it is just a derpy demo!
::WARNING I am by no means a 'progamer' I just enjoy having fun :3::In Blackwell's Asylum Demo you start up with a thrilling scene of your character being held down as a doctor comes over slowly, kneels, and then injects you with some psychotropic drug or sedative. When you awake you find your vision... well it's gone to pot it's about as steady as a tidal pool that kids just keep throwing rocks in. You get up and wobble out of the cell you were being held in and when I say wobble you really do wobble... can't seem to get one foot infront of the other with out tilting to the left or right!
Oh did I mention you're in an ASYLUM?! There's a warden that happens to be prowling the halls to catch you. Screams and other things sound out around you as you wobble through the rooms and hallways of the asylum. You are given a bit of a tutorial on how to move, hide [and yes you will be hiding being that this game is stealth], and even distract the warden. You have to hide there's no other option for the game.
Oh'n did I mention the design? Besides a 'breathing' mini game where you have to press space to control your characters breathing the halls and rooms of the asylum are warped! I'm not talking about twisted curved structures, though with the warped vision it does tend to look that way, the walls of the asylum are partly falling in it seems but the structure itself is sound and undecayed.
If you are caught by the warden you don't die you are simply subdued and sedated, atleast I'm hoping its a sedative o.O, and wake to find yourself in the nearest cell to where you were found. Like I said navigation is hard so expect to be found out a lot the first time. Also some rooms you find yourself in might not exactly have the most obvious hiding spots, this isn't Manhunt where you can simply duck into shadows and disappear lol. I should warn you now the lights and sounds in the rooms are quite... stunning, and not in a good way. In each room there's a large round light switch that once you turn it on you will be blinded by a horrendously bright light and have a short but shrill sound invade your ears. Yes the warden upon entering a room will turn on the lights and ask 'who'se there?' then go about searching for you.
I'll tell you in the bit of scrounging I could do of this game the publishers BlackPipe Publisher had nothing but the demo to their name it seems. Not much else besides that... >.> BUT! I did manage to find an interesting article on an actual asylum on Blackwell's Island, NY. The island was bought by NY from the Blackwell family for the purpose of housing a jail and an asylum.
The asylum was supposed to be an end all type of place that was going to be quite large. Funding bottomed out though and they only had enough to put up two wings. Of course they tried to make it work, partitioned the inmates into categories or at least tried to. They did manage to divide 'em up into groups ranking from violently insane to non-threatening. Since their funding was so low though they ended up having to have convicts from the jail become guards in the asylum. Thusly the whole thing started to fail even worse. The media had a hayday with the asylum reporting on the newest and most interesting of the inmates such as "Mrs. Buchanan". Stories started to come out though that the inmates were being mistreated, some even being tormented. In 1887 journalist, Elizabeth Cochrane Seamen [aka Nellie Bly] feigned insanity to get into the asylum. She wrote a bunch of shocking articles that she published to the New York World and books. Shortly after in 1894 the asylum was shut down the only remnant is a domed octagonal structure which was the heart of the whole thing.
Go subscribe to http://www.youtube.com/trubluesheep it's got nothing now but will be slowly being put together soon :D Link to Blackwell's Asylum http://store.steampowered.com/app/213590/ and the article on the actual asylum http://ajp.psychiatryonline.org/art.....ticleid=98193#
Anyway once I get more processing power I WILL be making videos. Next review might be the Splice Demo I kinda wanna rock through all the demos that steam had highlighted.
MiaKoda
~miakoda~
i'd like to see / possibly one day work on a ghost's asylum. where you try to escape but if caught you end up with one of your monsters. :P
Ghost07
~ghost07
OP
:P
FA+