anyone able to help starting animations?
9 years ago
i really wanna start learning to animate. ill be honest, i wanna learn to do cartoons with stuff like emily and such, and i eventually wanna make my own series and cartoons. so does anyone out there have any knowledge on animation, or a right direction to point me in?
cause i would love to do diaper fur series, cartoons(non diaperfur stuff too) and kinda do things we dont see much of atm, since animation is such a time consuming thing. kinda introduce something new to the field OuO
cause i would love to do diaper fur series, cartoons(non diaperfur stuff too) and kinda do things we dont see much of atm, since animation is such a time consuming thing. kinda introduce something new to the field OuO
http://www.clipstudio.net/en/functions
not to weigh in or take sides, but it says animation ouo;;;; so it seems to have animation capabilities ouo;;;
Maybe try to find an animator's AmA on reddit or something, and tutorials are nice but I doubt you'll learn that much beyond basics without hands-on stuff.
Animation in general, it would do you well to figure out HOW you want your animations to look. At its most basic form, animation can be narrowed down to two methods: frame-by-frame and puppetry.
Now with frame-by-frame you draw every frame, much like the ol' days when computers couldn't fill in the blanks for you. It provides smooth, natural animations that look organic. It is the most difficult, because it involves drawing each slight movement, redrawing that movement, and so on.
Puppetry is essentially moving premade pieces around to simulate life. You draw your characters once at their side, once on their front, back, 3/4s view and so on, and then you have the pieces you need to move around in the animation. If a character's hand changes shape, you swap out the piece for a different hand, same thing with their eyes, ears, and mouth. The style provides consistency and prevents characters from slowly changing shape like one would have to watch out for in frame-by-frame.
So you gotta ask yourself, which style do you feel like focusing on?
For animation programs I would recommend Adobe Flash or Toon Boom. There are other programs out there, but I can confidently support these two programs because I've had experience working with them. You can find free version of Macromedia Flash 8, back before Adobe bought the rights to it, and you'll have the basics you need to animate in both styles. Purist will argue that later version of Flash merely muddle the issue with various features glued on that don't necessary need to be used. Flash 8 is a barebones animation program and won't confuse new users with misleading features.
Toon Boom provides a few features that bridge the gap between traditional drawing and digital animation. If you have a properly placed camera, you can even take pictures of your frames and use Toon Boom to vectorise the images (Vectorising is a computer term for digital lines that can be scaled endlessly without pixelization).
Both programs, much like all animation programs, might have a slightly different way of doing things. Buttons might be in different places and some features might be named differently in the different programs. However, the skill of an animator all comes down to consistency between frames and the utilization of the the 12 Principles of Animation: squash and stretch, anticipation, staging, straight ahead action and pose to pose, follow through and overlapping action, slow in and slow out, arc, secondary action, timing, exaggeration, solid drawing, and appeal. Early works can be rough, but like all things artistic, it takes a lot of practice.
i wanna get toon boom, but its..well, its not on the budget atm ouo;;; is why im looking for cheaper options atm ouo!!