Animation Commission Information
Posted 3 years ago!!!Commissions are currently closed!!!Hello!
Whether by interest or curiosity, thank you for taking a look at this page! Here I will go over everything you need to know when commissioning me. What to expect, what you will get, and how much it may cost. To start things off and to get it out of the way: Payment: Once you have been chosen and the queue list has been made, payment is not required by you until I am ready to work on your slot. I will let you know when I am getting close to it. All payments can be paid in full or in plans. If you choose to do a payment plan, then your final total will be divided up into 4 separate payments to which you only pay as I progress.
Payment structure as follows: Modeling > UV Texturing & Apparel > Rigging > Animation.
!!!Progress will not continue until the required payment is satisfied and you may be bumped down in your slot if enough time has gone by!!!
What you will get: Anyone getting a new custom model commission will receive a .fbx file of their character along with their textures as both a .png and .psd file if possible.
If you wish to have detailed texturing (explained below) on your provided model, I will still provide you the new .fbx file with their respected Diffuse, Normals, and RMA texture files.
For your animation, you will get the full render of the animation with audio, but you will also receive each of the individual segments without audio. I recommend having at least 2 segments for looping. Each segment will be between 20-40 seconds long (8k-12k frames), so make the most out of your runtime!
Process, Progress, and Communication: Please be aware that creating your character, animating, and rendering takes a lot of time. Not only do I have a day job that leaves me mentally fatigued, but I also have college classes and other personal projects to attend to.
As I work on your commission, communication will be key from me. Whether I add you from discord and keep it in DMs on here, you will always be update to date with progress and complications. WiPs will be sent to you regularly for critique and updates.
If plans came up that will cause delay, you will be notified.
Refund Policy: I will not offer refunds to payments once the progress has already been solidified.
i.e., I have finished modeling your character and have begun texturing. If you decided to refund your commission, I can only provide the refunded payment from the Texturing payment, not from both Modeling and Texturing. This includes if you already paid in full. I understand if something came up and you need the money back, but my time and labor is also essential. Rest assured, all progress will be saved and can be picked back up once situations have improved. Keep in mind that you have chosen to commission me and knew the price and plans ahead of time.
If you are insistent on a full refund, then I will oblige, delete all progress of your model, and blacklist you with no appeal. I have these payment plans for a reason. I understand how high they can be and designed this process with the ability to stop and go the progress, should anything come up on your end while also sparring my time.
Changes and Additions: You are allowed to ask for any changes or alters to your model at anytime during the Modeling / Rigging Process. The hard cutoff will be at the animation process, which at that point, no changes can be made to your custom model.
Additions can be made at any time with additional charges. Any additions you wish to have during the animation process will cost extra on top of previous charges mentioned before.
Getting a Commission: When applying for a commission, please fill out the Google Form I provide. I will go off of a pick'n choose basis and usually pick 3 applications (If enough have submitted).
Please note that you are only allowed one custom model to be done per commissions. Do not feel bad or discouraged if you did not get chosen. Feel free to apply again whenever I re-open.
If I have issues with your form, I will send you an email to let you know.
Rights & Permissions: Please note that I have the right to reject commissions or characters for any reason.
If you are obtaining or including a commission involving a character owned by another friend, I will require a written confirmation from them if you are chosen.
All characters and scenery, involved in my animations, belong to their respective owners.
Commission prices and structure:
-> Custom Model: Base price - $400
-Extra details (wings, multiple tails, etc...) - $20 - $120
-Complicated textures - $60 - $100
-Animation – First four segments are free! (20 – 40 secs each)
-Additional segments - $40 each
-> Provided Model: If you already own a 3D model of your character, I can use that instead! There may be a labor charge for getting the character "animation ready" for Maya. Character rigs don't always work well when importing into Maya from Blender. If you are a returning customer, using a character I already worked on, then there will obviously be no charge.
-Base Price for labor: $0 - $80
-Animation – First Four segments are $60. (20 – 40 secs each)
-Additions segments - $40 each
-> Cataloged Models: A collection of copyrighted characters. Feel free to look at them from the link below. These characters are already rigged up and ready for animation. If you just want to use a model from the catalog, there will be no additional charge.
-Base Price: $0
-Animation – First Four segments are $60. (20 – 40 secs each)
-Additions segments - $40 each
-> Requesting a Catalog Model: If you do not see a copyrighted character in my catalog, you can request for one! You will need to provide a SFM link or, if you already have the model, the fbx and texture files via Google Drive if you are chosen. These characters will be added to the catalog for anyone to use.
-Labor cost varies - ($0 - $80)
-Animation – First Four segments are $60. (20 – 40 secs each)
-Additions segments - $40 each
+++ Universal Additions: Whether it is a custom or existing model, you can request for these additions to the character for an extra charge:
-Generated Hair / Fur - ($40 - $80)
-Clothing - ($10 - $50)
-Detailed Texturing (Useful for characters with scales, rough skin, clothes, and other accessories) - ($20 - $80)
-Alternative forms - ($20 - $60)
-Recolors - ($10 - $40)
+++ Extra Characters: As stated before, you will not be able to add a 2nd custom model to your commission. If you would like to have additional characters, they would have to be from the catalog, requested catalog, or provided Model that you or a friend owns. Same labor fees apply for converting.
-Animation – +$25 per segment involved
Scenery: No animation is complete without a setting but if you just want a basic void, that is fine too. Catalog Scenery: Feel free to look at the catalog below for all the maps that I have ported into Maya. On the forms, you will be asked as to what location you would like to have your animation in. Having multiple locations is allowed for different segments. Locations chosen in the catalog are free of charge.
-> Off-Catalog Scenery - ($30 - $60 for texture mapping labor)
If none of the maps in the catalog spark your interest, then you can request a map instead. I will require a link to the download from a trusted SFM site. If you already have the files for the map, then I will need to ask for you to compile the map with its objects as an .obj file along with its texture files and send via Google Drive.
-> These maps will be included into the catalog for anyone to use.
-> Personal maps will be exempted and not added to the catalog.
-> If I am unsure whether a map is copyrighted or original, I will simply ask.
-> If you manage to send me an .fbx file with textures already mapped to them, then this addition will be free of charge.
Storyboarding: In the forms, I will provide a storyboard template for you to use. This is to help me ensure that I provide to you the animation that you want. If you do not or unable to edit the template, you can always give me a general idea of what you are looking for in the form and I will do my best.
One last thing to note… These commissions will take a long time to make. Aside from 3D animating, I also must juggle my job, college, and my DnD campaign. Not to mention that rendering the animation could take up to 20 days or more depending on what you are getting. I do plan on saving up for another PC used specifically for rendering animations. I am already outsourcing these renders to a friend, who is the sole reason why I am doing these animations in the first place. But my friend has confirmed to me that this outsource will not be a long-term thing. So, I am hoping to have another computer before that happens. My Patreon will also be used to help with Maya's subscription. If all goes well, I plan on doing animation rewards for people reaching a certain milestone. Most likely a simple 2 segment animation using a character from the catalog or ones they own.
Restrictions:
-Anthro characters preferred (Not experienced in making ferals but I can give it a shot)
-SFW Custom Models (Characters that are nude will have featureless areas) (I am fine with models provided to me that are NSFW)
-Post Vore animations (Digestion and Weight Gain is allowed but pre-vore / swallowing will be limited to first-person view or using camera tricks)
-Oral vore only (as any other alternative vore would go against my SFW rule or preferences in general)
Audio: I use the vore stock audio made by Jechke. If you have your own audio to provide, you can send it to me. I will also send you the audio free version of the animation so that you may edit the video yourself! If you would like additional sound effects (muffled noise, grunts, breathing) I can add those if provided. I am a novice when it comes to vore audio and do not know where one could find clips such as those.
Links: (Subject to grow)
Character Catalog: https://imgur.com/a/q6sOGQG
Scenery Catalog: https://imgur.com/a/9aY4Q0E
Storyboard Template: https://i.imgur.com/OyBQ5HY.png
Storyboard Example (In reference to “Vuppe’s Lively Meal” animation: https://i.imgur.com/EJxA76c.png
Any questions? Feel free to comment below!
Back to Normal
Posted 4 years agoGot Maya working again. So glad to finally get back into working. If you saw my latest post, I am going to be rendering all my of projects I have lined up, but it will take some time. So be on the look out for them as I work to make up for lost time!
Sorry for lack of postings
Posted 4 years agoFeel the need to apologize to everyone for not posting, well anything really. Earlier this month I have been completely barred from using Maya. The program itself is claiming that my education license has expired despite the Autodesk website saying that my license is still good to go. Any attempt to follow the link to renew my license that the program is showing me just leads me to their website that is basically saying "There is no need, you are good to go". I tried to get help with customer support but their offices were closed for the holidays and only recently I finally got a response from them via email. Unfortunately, I can only talk to them through those emails, which is going just about as slow as you can expect.
Once I get everything back to normal, I will let you guys know. I have 2 new models that I finished and ready for rendering, but I wanted to use them until I finished making some scenery I have been practicing (since I have been lacking in that department). Hopefully this clears up soon so that I can continue working and showing you guys some new stuff.
-Thanks for reading!
Once I get everything back to normal, I will let you guys know. I have 2 new models that I finished and ready for rendering, but I wanted to use them until I finished making some scenery I have been practicing (since I have been lacking in that department). Hopefully this clears up soon so that I can continue working and showing you guys some new stuff.
-Thanks for reading!
I created a Dungeons & Dragons Vorebrew (For Pathfinder)!
Posted 4 years agoAs the title says, I have homebrewed up some vore mechanics and Feats to use in any vore campaign for Pathfinder. I have been Dungeon Mastering my campaign for almost 4 years and have been fine tuning, tweaking, and adding to it as my players continue to break it. Now I feel like it is at a state that feels pretty well balanced and fun to use.
It covers everything from devouring, to escaping, to damaging, endo & fatal, etc... Most scenarios have also been covered that we could think of or encoutered.
The page also includes a wide variety of vore feats for both preds, preys, or acting 3rd parties.
If you are curious about it or interested in using it, you can find the page here!
https://homebrewery.naturalcrit.com.....are/rJm6RgfhOS
Any questions? Feel free to ask in the comments and I will answer them!
-Edit: I reworded a bunch of the mechanics and Feats for clarification.
It covers everything from devouring, to escaping, to damaging, endo & fatal, etc... Most scenarios have also been covered that we could think of or encoutered.
The page also includes a wide variety of vore feats for both preds, preys, or acting 3rd parties.
If you are curious about it or interested in using it, you can find the page here!
https://homebrewery.naturalcrit.com.....are/rJm6RgfhOS
Any questions? Feel free to ask in the comments and I will answer them!
-Edit: I reworded a bunch of the mechanics and Feats for clarification.
Goodbye Furryball RT
Posted 6 years agoFor pretty much all my years of 3D modeling and all the posts I have had up here, I have been using Furryball RT as my render for Maya. However, last year, they have been discontinued, which means no more updates and no more tech support. Their servers were still up for a time, which was how I was still able to produce renders for a bit. However, last month, the program just stopped working. I've tried my best to troubleshoot, even reinstalled it, but nothing worked. On top of that, it corrupted most of my save since they relied on assets from that program. Luckily I had backups but it still set me back quite a bit. Sooooo, I looked at alternatives and discovered that Maya 2018 has a render called "Arnold" that came free, to which I decided to take a crack at it and learn how to use it. So far, I am enjoying the way my renders are turning out, as you can see with my recent post. So yeah, because I had to learn it all, was the reason why I haven't been posting anything until now.
So now, I have finally finished my long term project featuring my sona, which I will be releasing a day at a time. I will also be diving more into animations, but no time on when I will include it among my commissions. I may very well put them as a YCH. Show a generic gray model doing the predator stuff, which will be the YCH slot. Who knows, will think about it when I put out an animation or two.
So now, I have finally finished my long term project featuring my sona, which I will be releasing a day at a time. I will also be diving more into animations, but no time on when I will include it among my commissions. I may very well put them as a YCH. Show a generic gray model doing the predator stuff, which will be the YCH slot. Who knows, will think about it when I put out an animation or two.
Vote for the next pokemon for me to model!
Posted 7 years agoTHE WINNER IS NINETALES BY 1 VOTE!
You have multiple votes, vote for all you want to see!
http://www.strawpoll.me/17080251/r
http://www.strawpoll.me/17080251/r
http://www.strawpoll.me/17080251/r
I still have one plan to do with Arcanine, so it will be a little bit before I start on the next pokemon. But this will certainly not take as long that this one took x3
Poll ends after 12/26
http://www.strawpoll.me/17080251/r
http://www.strawpoll.me/17080251/r
http://www.strawpoll.me/17080251/r
I still have one plan to do with Arcanine, so it will be a little bit before I start on the next pokemon. But this will certainly not take as long that this one took x3
Poll ends after 12/26
(Winner is Arcanine!) What Pokemon should I model next?
Posted 7 years agoPoll Closed
https://www.strawpoll.me/16171812/r
https://www.strawpoll.me/16171812/r
https://www.strawpoll.me/16171812/r
Poll Closed
Vote on what Pokemon I should model next? Decided to open myself to a bit more of a selection. Only wrote down the ones that am willing and interested in doing.
Poll closes 24 hours after the posting of this journal.
https://www.strawpoll.me/16171812/r
https://www.strawpoll.me/16171812/r
https://www.strawpoll.me/16171812/r
Poll Closed
Poll closes 24 hours after the posting of this journal.
Brand new desktop HYPE!
Posted 7 years agoFinally managed to buy and assemble my new desktop. I honestly can not wait to put this baby into use for all my future 3D works... which will be soon!
I don't have any internal storage yet. Going to buy that next. Here is a pic of the inside of the desktop:
https://i.imgur.com/H8KaJMf.jpg
And if you are curious about the specs, here is a list of it:
https://pcpartpicker.com/list/gnrTd6
Expect to see a rise in quality in my future works. Going to also be adjusting my prices and commission info, too.
I don't have any internal storage yet. Going to buy that next. Here is a pic of the inside of the desktop:
https://i.imgur.com/H8KaJMf.jpg
And if you are curious about the specs, here is a list of it:
https://pcpartpicker.com/list/gnrTd6
Expect to see a rise in quality in my future works. Going to also be adjusting my prices and commission info, too.
***FINISHED***Next Eeveelution I should model.
Posted 7 years agoPoll is finished, Umbreon wins!!!
With the Vaporeon animation right around the corner for public viewing (It has been live on my Patreon for sometime), I say that it is time to start the poll on the next Eeveelution that I should model. I am adding Espeon onto the list, letting you guys vote on it since I never really had the time to work on the model.
You can vote on multiple choices!
Vaporeon is not on the list since it won the last poll:
https://www.strawpoll.me/15446956/r
Poll ends in 24 hours from the time of this posting
You can vote on multiple choices!
Vaporeon is not on the list since it won the last poll:
https://www.strawpoll.me/15446956/r
Poll ends in 24 hours from the time of this posting
***FINISHED*** Which eeveelution should I model? (POLL)
Posted 8 years ago****Winner is Vaporeon!****So basically, doing a commission which involves a generic feral model to be created and thought, "Man... that would be boring to have a just a plain, textureless model." So I am going to turn that into one of the eeveelutions once the initial model is done. So what eeveelution should I model and make into a vore scene?
You can vote on multiple choices: http://www.strawpoll.me/14989349/r
(Yes, I know espeon is not on there.)
Poll ends in 24 hrs - 02/03/2018 at 7PM EST.
VRChat Character Commissions?
Posted 8 years agoSo this game has been pretty popular in the VR gaming community. Thinking about opening commissions to make people custom models so they can use it for the game. It will take some time for me to figure out how to import custom models, getting the right programs, and running some tests. Once I figure all this out, I will most certainly make an announcement for me opening for VRChat commissions. I do plan on having these type of commissions to be cheaper than my normal prices, but I will have to see how much work is put into it. Anyway, just thought I would let you guys know. Would love to hear if you guys are interested in it ^^
Hurricane Irma
Posted 8 years agoAs you may have heard of, Hurricane Irma (A Category 5 Hurricane) has it's sights on Florida... which is where I live. Projected path has it drilling up through the state from the bottom at a Cat 5. We are still hoping that it will proceed eastbound or atleast drop to a 4 but that hasn't happend yet and it is expected to hit landfall on sunday. Going to evac further mainland with some family but there is really no where else for me to go. Going to be absent here for a few days or a week while we hold onto against this storm. Will keep you guys posted on how things are going ^^
If any of you are also in Florida, you need to get out and seek shelter further north.
If any of you are also in Florida, you need to get out and seek shelter further north.
Got a Maya / Furryball problem
Posted 8 years agoSo I am trying to render Paige's vore animation. I got the first 500 frames keyed and ready but when I start to render it, the hair clumps don't seem to stick. I have a hair clump modifier to keep certain areas of the head to clump the generated hair to a guide, but when Maya renders the 2nd frame, it seems to turn it off. Here is what I mean:
Frame 1: https://i.imgur.com/1pcJF37.jpg
Frame 2: https://i.imgur.com/nboXRWC.jpg
If anyone has any ideas on what the problem is, please let me know~
Thank you ^^
Frame 1: https://i.imgur.com/1pcJF37.jpg
Frame 2: https://i.imgur.com/nboXRWC.jpg
If anyone has any ideas on what the problem is, please let me know~
Thank you ^^
Commission Payment plans
Posted 8 years agoAs my commission prices change, I realize that not everyone has that kind of money laying around just like that. So, to get to the point, I am doing this setup to have people pay in increments for their commissions. What this means is that they will only pay for a portion of their total cost before I move onto the next step of their commission.
Here is an example: Your commission order is $240 and you want a vore animation as well ($80 up-charge).
So....
-Upfront payment of $60 is required to get things started.
-After the modeling is done, the commissioner is required to pay the other $60 for me to move on to Texturing.
-Once Texturing is done, another $60 is required for me to work on rigging and hair/fur (if it has one)
-Finally, the other $60 is needed for the reference sheet and vore pic that is included.
That totals up to be the $240, which was the total cost of the entire commission.
-$80 is then required to do the vore animation after everything is finished.
Failing to make the next payment within a whole week of time, they will be moved to the dormant list, opening a slot for my commission list. If the payment is late, they will be added back onto the list but if my slots have filled again, their progress will be slower.
I believe this should help with payments so you aren't taking massive shots in your wallet, but rather (relatively) smaller shots as I go along.
If you guys have any other questions regarding this, let me know~
Here is an example: Your commission order is $240 and you want a vore animation as well ($80 up-charge).
So....
-Upfront payment of $60 is required to get things started.
-After the modeling is done, the commissioner is required to pay the other $60 for me to move on to Texturing.
-Once Texturing is done, another $60 is required for me to work on rigging and hair/fur (if it has one)
-Finally, the other $60 is needed for the reference sheet and vore pic that is included.
That totals up to be the $240, which was the total cost of the entire commission.
-$80 is then required to do the vore animation after everything is finished.
Failing to make the next payment within a whole week of time, they will be moved to the dormant list, opening a slot for my commission list. If the payment is late, they will be added back onto the list but if my slots have filled again, their progress will be slower.
I believe this should help with payments so you aren't taking massive shots in your wallet, but rather (relatively) smaller shots as I go along.
If you guys have any other questions regarding this, let me know~
Anni-mation vore Animaiton LIVE on Patreon!
Posted 8 years ago$5 SEE THE VORE ANNIMATION A WEEK IN ADVANCE!!!
Support me on Patreon!
https://www.patreon.com/Noelram
I have finished the vore animation starring
Pippuri and some belly pet she captured. My patrons are able to see and download the animation a week in advanced. After a week, the public will only get the YouTube video link once I post it.
Support me on Patreon!
https://www.patreon.com/Noelram
I have finished the vore animation starring
Pippuri and some belly pet she captured. My patrons are able to see and download the animation a week in advanced. After a week, the public will only get the YouTube video link once I post it.I wanna ask you guys a question...
Posted 8 years agoBased on my recent uploads, how long of an expierance do you think I have with 3D modeling? Also based upon this finished model that I havent posted or rigged yet: https://imgur.com/a/qJYJW
I will revel my answer later.
I will revel my answer later.
Big Changes and Last Chances!
Posted 9 years agoWith my animation being completed (going to submit it later on) I will finally be able to upgrade my computer to Windows Pro. Since my computer is only in Windows Home edition, I am only able to use 16 of the 32 gigabytes of RAM I have installed. Once I have this upgraded, you will be seeing some major improvement on my work since not only that my computer can take more but I have also learned a lot from my experiences with the animation as well as the commissions I have been working on.
The major key-point of my improvements to my work is the fur. Currently, all my furs has been wide cones since my computer cant handle rendering so much fur, so the fur strands I create are a bit wider to cover more area. Now that I am getting more memory, I will be able to do more, and it starts with the fur. I have been working hard on finding ways at making fur and hair look more appealing, and this is what I have managed to make my computer (at it's current state) render: http://i.imgur.com/MOKCSTG.png
I am, of course, open to any input and criticism on my works. You do not need any knowledge with Maya or any 3D programs. Just input on how you think fur so look or behave or rather anything with my 3D works.
And now comes my 2 topic: Last chance for low-price commissions.
I do indeed have commissions open for limited slots and with new memory being implemented into my computer, the quality of my works is going up. With my quality of work going up, the prices will also be going up, so this is you last chance till the beginning of next week to get a commission slot while they are still low. I will have 4 additional slots aside from my 2 current commissions I am working on. Nabbing a commission now will get you the higher quality works that is coming for the lower price they will have. So don't waste time!
Let it be noted that I will not stop working on your commission until you are satisfied with how it is turning out and I will be sending you WIPs as I move on with it's progress.
The major key-point of my improvements to my work is the fur. Currently, all my furs has been wide cones since my computer cant handle rendering so much fur, so the fur strands I create are a bit wider to cover more area. Now that I am getting more memory, I will be able to do more, and it starts with the fur. I have been working hard on finding ways at making fur and hair look more appealing, and this is what I have managed to make my computer (at it's current state) render: http://i.imgur.com/MOKCSTG.png
I am, of course, open to any input and criticism on my works. You do not need any knowledge with Maya or any 3D programs. Just input on how you think fur so look or behave or rather anything with my 3D works.
And now comes my 2 topic: Last chance for low-price commissions.
I do indeed have commissions open for limited slots and with new memory being implemented into my computer, the quality of my works is going up. With my quality of work going up, the prices will also be going up, so this is you last chance till the beginning of next week to get a commission slot while they are still low. I will have 4 additional slots aside from my 2 current commissions I am working on. Nabbing a commission now will get you the higher quality works that is coming for the lower price they will have. So don't waste time!
Let it be noted that I will not stop working on your commission until you are satisfied with how it is turning out and I will be sending you WIPs as I move on with it's progress.
The Animation Journal | (10/17/16) | Lucario Vore Animation
Posted 9 years agoNew and Improved Fem'cario Progress: RiggingFeatures
•Duration: Unknown
•Female Lucario w/ambigious prey
•Setting: Gym
•Type: Casual Soft Vore, minor belly struggles.
•Details: Going to strawpoll various of Gym activities and you guys choose which ONE activity you want her to perform with a big belly.
Completed Animations:
-Glaceon Vore: http://www.furaffinity.net/view/21018585/
My 3D to-do list
Posted 9 years agoLists are nice and help keep you organized. I decided to put together a to-do list to help me out since I always find myself contemplating on what I should do and work on.
1.Finish Mega Lucario Model: Something I have been working on in my streams and plan to finish soon. Going to showcase her with a vore dump when she is done.
2.Reconstructing the Raichu's face: I pretty much declared that my Raichu's face is unsatisfactory. It just doesn't feel like a Raichu so I am going to rebuild it from the ground up. Even my Raichu OC will get a face lift.
3.Work on my Lucario OC: Something I still am trying to design. She is going to be one of the stars in my series that I am also trying to work on.
4.Update the fur on the Lucario and Espeon model: Since I was completely satisfied with how the fur turned out and cleaned up the fur on my Raichu (which I havent posted), I decided to do the same technique on the Lucario and Espeon model.
5.Finish the mobile home and penthouse setting: Need to finish these settings for the comic series. You guys probably already saw pieces of the setting from my (now dead) "Home Invasion" and "One Night Stand" series.
6.Start on comic series: As I mentioned above and in the previous journal post, I will be working on a neat comic series. It will contain vore and feature my two pokeOCs. Haven't put together the story yet, still in the design stage.
7.Create a Male Absol Model: Cuz Absols are cool and I need more male models :3
8.Gender swap all current models: Gonna take some time but I want to swap all genders to my current models. Will be done after I make the Absol so I will have a female Absol as well!
9.Creating generic anthro models: I don't want my gallery to consist entirely of Pokemorphs, so I am gonna create some non-pokemon models... starting with a vixen.
So that is my list, going to update this as I go. I may create some vore/non-vore dumps here and there because it may take awhile before I actually start producing some actual content. The list is pretty much in order of completion, doesn't mean that I won't go out of order to put some progress in them.
____________________________________________________________________________________________
I stream daily (mostly)! Give my stream a watch: https://picarto.tv/Noelram
1.
2.Reconstructing the Raichu's face: I pretty much declared that my Raichu's face is unsatisfactory. It just doesn't feel like a Raichu so I am going to rebuild it from the ground up. Even my Raichu OC will get a face lift.
3.
4.Update the fur on the Lucario and Espeon model: Since I was completely satisfied with how the fur turned out and cleaned up the fur on my Raichu (which I havent posted), I decided to do the same technique on the Lucario and Espeon model.
5.Finish the mobile home and penthouse setting: Need to finish these settings for the comic series. You guys probably already saw pieces of the setting from my (now dead) "Home Invasion" and "One Night Stand" series.
6.Start on comic series: As I mentioned above and in the previous journal post, I will be working on a neat comic series. It will contain vore and feature my two pokeOCs. Haven't put together the story yet, still in the design stage.
7.Create a Male Absol Model: Cuz Absols are cool and I need more male models :3
8.Gender swap all current models: Gonna take some time but I want to swap all genders to my current models. Will be done after I make the Absol so I will have a female Absol as well!
9.Creating generic anthro models: I don't want my gallery to consist entirely of Pokemorphs, so I am gonna create some non-pokemon models... starting with a vixen.
So that is my list, going to update this as I go. I may create some vore/non-vore dumps here and there because it may take awhile before I actually start producing some actual content. The list is pretty much in order of completion, doesn't mean that I won't go out of order to put some progress in them.
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I stream daily (mostly)! Give my stream a watch: https://picarto.tv/Noelram
My unfinished vore series and future plans.
Posted 9 years agoSoooo, I know I have those two vore series I have with the Lucario and Raichu that I haven't finished and truth be told... I am never going to finish those... at it's current state. What I mean is that I am redoing the two series, putting them into a comic format, and sorta gonna try to merge the two together since the two will feature my Lucario and Raichu OC (Lucario OC is still being fleshed out).
Dunno how I will pull off the comic style since I never really found text bubbles "attractive" in 3D images. I dunno, I will see how it is or figure something out.
Anyway, just giving you guys a heads up and keeping you informed. Gonna be awhile till I begin making the scenes since I am also expanding my work on creating new models. I also need to gender bend my current models (Male Lucario, Female Espeon, etc...).
So yeah... Ollie Out!
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I stream daily (mostly)! Give my stream a watch: https://picarto.tv/Noelram
Dunno how I will pull off the comic style since I never really found text bubbles "attractive" in 3D images. I dunno, I will see how it is or figure something out.
Anyway, just giving you guys a heads up and keeping you informed. Gonna be awhile till I begin making the scenes since I am also expanding my work on creating new models. I also need to gender bend my current models (Male Lucario, Female Espeon, etc...).
So yeah... Ollie Out!
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I stream daily (mostly)! Give my stream a watch: https://picarto.tv/Noelram
Post Vore animation! [finished, thx for coming!]
Posted 10 years agoGonna be streaming a session soon on a new material I am just now getting the hang of... animation! The animation will feature my Lucario model (I swear I am in the process of making a new model) and she will have a big belly complete with animated struggles. I will also have other parts of her body moving to keep it all organic. Stream should start in about an hour or two from the time of this post. Hope you can make it! Gonna be streaming with Fidchell.
https://picarto.tv/Noelram
https://picarto.tv/Noelram
Streaming today [FINISHED]
Posted 10 years agoGoing to be streaming on my Picarto channel today. Will be working on a male Espeon model since I need a male anthro template and espeons are cool :)
Stream will happen at 7pm EST on https://picarto.tv/Noelram
Be sure to check it out!
Stream will happen at 7pm EST on https://picarto.tv/Noelram
Be sure to check it out!
Rigging is almost done
Posted 10 years agoAlmost finished rigging the body of the Lucario model. Just need need to touch up on the tail rig as well as global transformations. After the body rig is done, I can turn my attentions towards the face and breasts rig.
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Gonna be streaming my sessions a little more now, feel free to follow me on my livestream channel :https://picarto.tv/Noelram and follow me on twitter https://twitter.com/noelmodels
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Gonna be streaming my sessions a little more now, feel free to follow me on my livestream channel :https://picarto.tv/Noelram and follow me on twitter https://twitter.com/noelmodels
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