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PrOn Artist | Registered: August 15, 2007 09:12:53 PM
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Comments Made: 288
Journals: 2
Recent Journal
Batzilla, do you take commissions?
9 years ago
The answer is yes, but be aware of two things. First, animation is not cheap. Second, it requires more involvement than a typical piece of artwork. At this time I can't offer a clean "FA note + paypal on Monday, return an .mp4 on Friday" experience.
1) Sculpting isn't my thing. You should provide your own 3d models. I don't specialize in sculpting so I'm not very fast or efficient. I have a nice list of artists to recommend who are better and faster than me if you'd like to commission a sculpt of your character. I can take care of props and scenery. Easiest is want to use Aerys or one of the other models in my collection you'll get a discount. If you really REALLY want me to do it, get your checkbook out.
2) Not all models are created equal. I can animate almost any 3d model you give me. But if the one you get is in poor condition, no rig, weird format, bad textures, glitches, I'll have to fix it up and prep it to animate. The easiest models for me to work with are those made by darkwargreymon since I've adopted his pipeline.
3) More work => higher price. 3d art, and especially animating, means trading off quality vs. effort in many, many places. There are a lot of decisions about what to spend time on and what can be left a bit less polished. We will need to chat quite a lot during the process. I'll keep showing you what I have and I'll keep at it longer if you pay. Be prepared to spend several hundred dollars.
4) I enjoy making special effects, but they are very time consuming. This includes crowds, fire, destruction, water, cum, vore interiors. If you want me to try it out I'll do my best.
5) I love compositing! Color grading and compositing comes free with your purchase. 🍒
In addition to animation I'm happy to take commissions for technical tasks. I can port models to Sizebox, Unreal Engine, Unity, or in and out of Blender. I rig, texture, make modifications, add details and fix errors. Hit me up if you want some 3d assets moved through the pipes.
Contact me on Aerys for faster replies.
1) Sculpting isn't my thing. You should provide your own 3d models. I don't specialize in sculpting so I'm not very fast or efficient. I have a nice list of artists to recommend who are better and faster than me if you'd like to commission a sculpt of your character. I can take care of props and scenery. Easiest is want to use Aerys or one of the other models in my collection you'll get a discount. If you really REALLY want me to do it, get your checkbook out.
2) Not all models are created equal. I can animate almost any 3d model you give me. But if the one you get is in poor condition, no rig, weird format, bad textures, glitches, I'll have to fix it up and prep it to animate. The easiest models for me to work with are those made by darkwargreymon since I've adopted his pipeline.
3) More work => higher price. 3d art, and especially animating, means trading off quality vs. effort in many, many places. There are a lot of decisions about what to spend time on and what can be left a bit less polished. We will need to chat quite a lot during the process. I'll keep showing you what I have and I'll keep at it longer if you pay. Be prepared to spend several hundred dollars.
4) I enjoy making special effects, but they are very time consuming. This includes crowds, fire, destruction, water, cum, vore interiors. If you want me to try it out I'll do my best.
5) I love compositing! Color grading and compositing comes free with your purchase. 🍒
In addition to animation I'm happy to take commissions for technical tasks. I can port models to Sizebox, Unreal Engine, Unity, or in and out of Blender. I rig, texture, make modifications, add details and fix errors. Hit me up if you want some 3d assets moved through the pipes.
Contact me on Aerys for faster replies.
User Profile
Accepting Trades
No Accepting Commissions
Yes Character Species
Bat
Favorite Artists
Van Gogh
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