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                    Digital Artist |                     Registered: May 25, 2016 08:43:03 PM                                    
            
            
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Comments Made: 32
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                                Comments Made: 32
Journals: 2
Featured Journal
Patreon Poll - Which mod should I make next?
3 years ago
                
                Since I'm wrapping up work on the Midnight Suns anthro mod, I've posted a poll for patrons to decide which game I should add anthro characters to next. I only actually have three patrons right now, so if you join while the poll is up, you can have a pretty big influence on that decision.
The poll is at: https://www.patreon.com/posts/which.....hould-78155758
The options in detail, are:
Cyberpunk 2077 - Exotics:
Believe it or not, the tabletop RPG series that Cyberpunk 2077 is based on includes furries- the "Exotics" are people who turn themselves into human-animal hybrids through surgery and genetic modification. The lore is compelling enough that I'd planned to make a mod that turned the PC and some of the important NPCs into exotics- and maybe added other things like billboards with advertisments for exotic surgieries and so on- as soon as the game released. However, with the game's disasterious launch and lukewarm reviews, I've put that project off. I could, however, make that now.
Elden Ring - Half-Animal Tarnished:
Everyone says that Elden Ring is a masterpiece, and I've been meaning to try it. The setting apparently includes some half-animal characters, and there are a few non-human character creation options, so a half-animal player character should hopefully fit in to the setting without too much immersion-breaking. Maybe I could explain it as a human cursed by one of the setting's demigods? I think I'd probably start with either a pine marten or a cheetah, and maybe add some other options later depending on interest.
Mount & Blade II - Were-Creatures:
The setting of the Mount & Blade action/strategy series doesn't actually include supernatural elements, but it is a secondary world rather than anything trying to be historically accurate, so I don't think were-creatures would clash too badly. The idea would be to add in a few new options for the playable character and recruitable soldiers- werewolves, were-cats, maybe kitsune- possibly with some minor gameplay effects in addition to the cosmetics. I'm not very familiar with the engine, so creating this mod would be a bit more time-consuming than some of the other options.
Baldur's Gate III - Tabaxi Race:
In Dungeons & Dragons, the Tabaxi are a race of playable cat-people. I think I can add them as an option in the new Baldur's Gate RPG. This would also be a pretty difficult mod to build, since it would involve a lot of different cosmetic options, some significant gameplay changes, and I'd also need to find a way to modify or remove in-game dialog referencing the player's race. AI text-to-speech models fine-tuned on the game's vanilla dialog might provide an interesting solution to that last problem.
Into The Breach - Avali Pilots:
I actually already made this mod, although four of the six custom portraits were modifications of other peoples' avali illustrations, so I'm not sure it would be ethical to release as-is. I could, however, draw some new avali portraits from scratch, which I can design to match the game's art style and which would all include damaged mech variants. This would be the easiest mod to create, since it would just involve a few low-resolution 2D images.
Skyrim - Khajiit Appearance Overhaul:
The Khajiit in Skyrim have never looked very good, even with existing mods like CoverKhajiit and the digitigrade mod. The problem is the combination of a model that tries to represent thick lynx fur with a single low-polygon mesh along with the overly simplistic way the color overlays are applied, which leaves the texture looking terrible with anything other than white or black fur- the entire thing really needs to be re-done from scratch. Unfortunately, the quality I could achieve with this mod would be a bit limited by the engine- also, pretty much everyone with an interest in this game has already played through it multiple times, so it may be a bit too late.
Pathfinder: Kingmaker - Ratfolk:
The sequal to Kingmaker, Pathfinder: Wrath of the Rightious, is a traditional CRPG that I enjoyed a lot, and I've been meaning to try the first in the series. But while WotR inclues an anthro race in the vulpine Kitsune, Kingmaker only includes the standard human-like races. Ratfolk are an existing race in the Pathfinder tabletop RPG, and could make for a fun addition to the game- they would definitely play up the humble origins to royalty narrative. I could possibly also switch some of the important NPCs to ratfolk, depending on narrative constraints. This would, however, be a pretty complicated mod to build and could take a while. From what I hear, Kingmaker is also a bit harder to get into than the sequal, which could narrow the appeal.
        The poll is at: https://www.patreon.com/posts/which.....hould-78155758
The options in detail, are:
Cyberpunk 2077 - Exotics:
Believe it or not, the tabletop RPG series that Cyberpunk 2077 is based on includes furries- the "Exotics" are people who turn themselves into human-animal hybrids through surgery and genetic modification. The lore is compelling enough that I'd planned to make a mod that turned the PC and some of the important NPCs into exotics- and maybe added other things like billboards with advertisments for exotic surgieries and so on- as soon as the game released. However, with the game's disasterious launch and lukewarm reviews, I've put that project off. I could, however, make that now.
Elden Ring - Half-Animal Tarnished:
Everyone says that Elden Ring is a masterpiece, and I've been meaning to try it. The setting apparently includes some half-animal characters, and there are a few non-human character creation options, so a half-animal player character should hopefully fit in to the setting without too much immersion-breaking. Maybe I could explain it as a human cursed by one of the setting's demigods? I think I'd probably start with either a pine marten or a cheetah, and maybe add some other options later depending on interest.
Mount & Blade II - Were-Creatures:
The setting of the Mount & Blade action/strategy series doesn't actually include supernatural elements, but it is a secondary world rather than anything trying to be historically accurate, so I don't think were-creatures would clash too badly. The idea would be to add in a few new options for the playable character and recruitable soldiers- werewolves, were-cats, maybe kitsune- possibly with some minor gameplay effects in addition to the cosmetics. I'm not very familiar with the engine, so creating this mod would be a bit more time-consuming than some of the other options.
Baldur's Gate III - Tabaxi Race:
In Dungeons & Dragons, the Tabaxi are a race of playable cat-people. I think I can add them as an option in the new Baldur's Gate RPG. This would also be a pretty difficult mod to build, since it would involve a lot of different cosmetic options, some significant gameplay changes, and I'd also need to find a way to modify or remove in-game dialog referencing the player's race. AI text-to-speech models fine-tuned on the game's vanilla dialog might provide an interesting solution to that last problem.
Into The Breach - Avali Pilots:
I actually already made this mod, although four of the six custom portraits were modifications of other peoples' avali illustrations, so I'm not sure it would be ethical to release as-is. I could, however, draw some new avali portraits from scratch, which I can design to match the game's art style and which would all include damaged mech variants. This would be the easiest mod to create, since it would just involve a few low-resolution 2D images.
Skyrim - Khajiit Appearance Overhaul:
The Khajiit in Skyrim have never looked very good, even with existing mods like CoverKhajiit and the digitigrade mod. The problem is the combination of a model that tries to represent thick lynx fur with a single low-polygon mesh along with the overly simplistic way the color overlays are applied, which leaves the texture looking terrible with anything other than white or black fur- the entire thing really needs to be re-done from scratch. Unfortunately, the quality I could achieve with this mod would be a bit limited by the engine- also, pretty much everyone with an interest in this game has already played through it multiple times, so it may be a bit too late.
Pathfinder: Kingmaker - Ratfolk:
The sequal to Kingmaker, Pathfinder: Wrath of the Rightious, is a traditional CRPG that I enjoyed a lot, and I've been meaning to try the first in the series. But while WotR inclues an anthro race in the vulpine Kitsune, Kingmaker only includes the standard human-like races. Ratfolk are an existing race in the Pathfinder tabletop RPG, and could make for a fun addition to the game- they would definitely play up the humble origins to royalty narrative. I could possibly also switch some of the important NPCs to ratfolk, depending on narrative constraints. This would, however, be a pretty complicated mod to build and could take a while. From what I hear, Kingmaker is also a bit harder to get into than the sequal, which could narrow the appeal.
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Rimworld, XCOM, TF2
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        Christy
    
    
    
        ~christykitsune
    
                
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