
ππ¬ππ―π² πππ€π’π―π¬π²
"Don't be fooled by his gentlemanly demeanor, boy. I am sure he is as kind as he can be cruel.
While I can't deny his affiliations and aptitude for both business and the arts, you would do well
to keep a distance. Men of such qualifications did not get where they are from kindness alone.
Indeed-- though I have no qualms with him and have nothing but respect for his example here, I cannot say
I βenvy your position. If you truly believe he has noticed and taken an interest in you, I would be
very wary..."
Category All / All
Species Unspecified / Any
Size 1851 x 1126px
File Size 2.04 MB
Ello.
From a young age I was transfixed on Disney's take on "three tier perspective" I studied this video more times than I can count, in regards to painting bgs. https://youtu.be/YdcP6be-4qs (2:40). Other examples include studio ghibli https://youtu.be/ir_VJN7HGQY
I myself was taught for several years from my oil painting master. Though I left years ago I still utilize her teachings with my digital art (or try to.) Unfortunately, I'm a strong believer that digital backgrounds will never have the same soul as traditional ones, but there are ways to achieve similar results digitally.
1. Composition and making sure the character remains the focus
2. Sketch
3. Flats/gradients
4. Basic shading
5. Touch up painting/final details
Highlights should always be placed last. (This might be subjective, but this is what my mentor taught me and it's never failed me.) I also have a uniquely picked folder full of textures I've made or collected over the years. Some of these are photos taken from real life (like the bark on a tree) and then uploaded, after effects, painted over. This helps save time for some things. But-- knowing how to do the texture by hand should be your first priority, then you can utilize that knowledge with textures you want to modify.
Brush wise, rough brushes work best for that animated bg feel. Canvas/crayon/flat bristle/ etc.
From a young age I was transfixed on Disney's take on "three tier perspective" I studied this video more times than I can count, in regards to painting bgs. https://youtu.be/YdcP6be-4qs (2:40). Other examples include studio ghibli https://youtu.be/ir_VJN7HGQY
I myself was taught for several years from my oil painting master. Though I left years ago I still utilize her teachings with my digital art (or try to.) Unfortunately, I'm a strong believer that digital backgrounds will never have the same soul as traditional ones, but there are ways to achieve similar results digitally.
1. Composition and making sure the character remains the focus
2. Sketch
3. Flats/gradients
4. Basic shading
5. Touch up painting/final details
Highlights should always be placed last. (This might be subjective, but this is what my mentor taught me and it's never failed me.) I also have a uniquely picked folder full of textures I've made or collected over the years. Some of these are photos taken from real life (like the bark on a tree) and then uploaded, after effects, painted over. This helps save time for some things. But-- knowing how to do the texture by hand should be your first priority, then you can utilize that knowledge with textures you want to modify.
Brush wise, rough brushes work best for that animated bg feel. Canvas/crayon/flat bristle/ etc.
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