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A friend noted that Skyrim doesn't have Argonian or Khajiit children, so I doodled some Disney-esque sketches of what they might look like. On the corner of the page I drew a figure flying a dragon kite. I quite liked it, so I decided to make a full painting out of it.
This project was rather difficult, what with the different bodies, running and the somewhat panoramic view of the tundra. There's a lot of details I'm unhappy with, but the overall impression came out pretty alright.
This project was rather difficult, what with the different bodies, running and the somewhat panoramic view of the tundra. There's a lot of details I'm unhappy with, but the overall impression came out pretty alright.
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 780 x 780px
File Size 862.2 kB
I think that the pictures we have in our heads aren't real pictures but more like approximations or sensations. So even when we think we have a very vivid and clear image of something in our heads, it's generally just a vague cartoon. If this sounds unbelievable, the following excercise demonstrates the principle quite nicely: imagine your home or some other house well known to you as precisely as you can. Now count the rooftiles (or other such tiny details). With a good photograph you could, but with a mental image you can't. When I realised this, it became much easier for me to be critical of the concept of things "not turning out as I imagined". The pictures in our head are composed of elements (sensations, emotions, memories) that can't be recreated with ink and pixels.
Instead of comparing the picture to an imaginary picture in my head, I try to compare it to more objective things (eg. photos, videos, paintings, manuals). This has really boosted my learning process and helped me overcome art blocks and other problems in my work. Of course, I don't always find suitable material or time for research and some things are simply 100% imaginary, but most artwork will contain elements that can be studied with photography or life studies. For example for the mountains here, I looked at a lot of pictures of snow-capped mountains and glaciers to get a good idea how mountains are supposed to look like, what kind of colours they have, et cetera.
When you do get back to drawing, I think it would be helpful for you to device problem-solving strategies beforehand, so that when you notice something's wrong, you can hopefully identify and overcome the problem, rather than just feel lost and give up.
Instead of comparing the picture to an imaginary picture in my head, I try to compare it to more objective things (eg. photos, videos, paintings, manuals). This has really boosted my learning process and helped me overcome art blocks and other problems in my work. Of course, I don't always find suitable material or time for research and some things are simply 100% imaginary, but most artwork will contain elements that can be studied with photography or life studies. For example for the mountains here, I looked at a lot of pictures of snow-capped mountains and glaciers to get a good idea how mountains are supposed to look like, what kind of colours they have, et cetera.
When you do get back to drawing, I think it would be helpful for you to device problem-solving strategies beforehand, so that when you notice something's wrong, you can hopefully identify and overcome the problem, rather than just feel lost and give up.
hmm, thats what I need to do, make a kitty and lizzy children mod. There is a mod in existance that is a bat file, entered into the console to turn any npc into an argonian, but tried it on the kids and they ended up being taller than normal and are not perm. However when ya restart the game they revert but keep their argonian tails. :3
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