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Mimmi caught wind of the last post, and asked I take some pictures of him too.
Another mesh. This one stems from the sheepy one posted earlier- though this one predates it.
like the last, head is sculpt+mesh hybrid, body is mesh. Textures are a little sub par.
Character is (C) to Mimmi
Another mesh. This one stems from the sheepy one posted earlier- though this one predates it.
like the last, head is sculpt+mesh hybrid, body is mesh. Textures are a little sub par.
Character is (C) to Mimmi
Category Artwork (Digital) / Doodle
Species Digimon
Size 2048 x 1230px
File Size 983.3 kB
i'm a TERRIBLE teacher
but the mesh body itself, believe it or not, is Blender. I started with a sort of meh looking shape from zbrush (but the same can be acomplished with sculptris) and imported it into blender- it was a sort of blobby looking body
Then I began decimating and experimenting, and eventually learned I'd need to rebuild from the ground up. So I began deleting chunks and replacing them with extruded cylinders more or less. I experimented with adding lines and stuff, and used other meshes as references (like the second life mesh, game meshes) to see how they handled chests, pelvises, etc.
Feet and hands come from a similar method. I used spheres, reshaped them, alligned them, and then in blender welded vertices, eliminated intersecting vertices, optimized optimized optimized.
The mirror modifier in blender is GODLY. saves a shit load of trouble.
..and as complex as mesh geometry seems, I haven't even described the weight rigging, or UV mapping process. If you ever wanted to hate 3d forever, try uv mapping.
but the mesh body itself, believe it or not, is Blender. I started with a sort of meh looking shape from zbrush (but the same can be acomplished with sculptris) and imported it into blender- it was a sort of blobby looking body
Then I began decimating and experimenting, and eventually learned I'd need to rebuild from the ground up. So I began deleting chunks and replacing them with extruded cylinders more or less. I experimented with adding lines and stuff, and used other meshes as references (like the second life mesh, game meshes) to see how they handled chests, pelvises, etc.
Feet and hands come from a similar method. I used spheres, reshaped them, alligned them, and then in blender welded vertices, eliminated intersecting vertices, optimized optimized optimized.
The mirror modifier in blender is GODLY. saves a shit load of trouble.
..and as complex as mesh geometry seems, I haven't even described the weight rigging, or UV mapping process. If you ever wanted to hate 3d forever, try uv mapping.
Oh I can't even get into that. It's why the 3D Bleach I have in my gallery is gonna sit there forever. I don't have the know-how to even color it and I'm afraid to turn off mirroring.
The tools look simple, but once you turn off mirroring, you're stuck and you're on your own.
Sculptris is nice, but beyond munching into one shape I can't do much. A long time ago I looked into ZBrush, but the sheer amount of tools that are just.. sliders is daunting.
I'd be happy to just mold something and one day use it for something else. I was wondering if there was another method than sculptris' 'stretch, crease and simplify' method..
I'd never think to pile on spheres.. I'm gonna have to get zbrush again, and try something simple. It's my fault for getting it and not even looking into tutorials. x.x;
The tools look simple, but once you turn off mirroring, you're stuck and you're on your own.
Sculptris is nice, but beyond munching into one shape I can't do much. A long time ago I looked into ZBrush, but the sheer amount of tools that are just.. sliders is daunting.
I'd be happy to just mold something and one day use it for something else. I was wondering if there was another method than sculptris' 'stretch, crease and simplify' method..
I'd never think to pile on spheres.. I'm gonna have to get zbrush again, and try something simple. It's my fault for getting it and not even looking into tutorials. x.x;
Never expect immediate results. It takes a long time just getting to know the tools, before you can create something worth while.
That said. Don't be afraid to create something shitty. Just create, improve, repeat, and never stop.
I -still- don't like my own work 100%. Myself and my art are both works in progress, you know?
That said. Don't be afraid to create something shitty. Just create, improve, repeat, and never stop.
I -still- don't like my own work 100%. Myself and my art are both works in progress, you know?
I'd have to say Opius, your 3d work has far exceeded your art to the point where I thought they could be done by different people! You're good. Good good.
Like "this is what my characters really look like in 3D good". Maybe even "if pixar did smut" good. (well, ok that's going too far lol)
I wish I was this good. To have this certain depth is wonderful.
Like "this is what my characters really look like in 3D good". Maybe even "if pixar did smut" good. (well, ok that's going too far lol)
I wish I was this good. To have this certain depth is wonderful.
and wide hipped soft things are my inspiration =ω=
But seriously, Mimmi's avatar here is really not much more than a doodle. many of his parts are recycled from before his update.. head and tail aren't even fully textured.
But thank you for the kind words! Appreciation is appreciation, and I'm thankful for it : 3
But seriously, Mimmi's avatar here is really not much more than a doodle. many of his parts are recycled from before his update.. head and tail aren't even fully textured.
But thank you for the kind words! Appreciation is appreciation, and I'm thankful for it : 3
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