Feral rise - a no mercy colony sim
3 days ago
Hello! yes its me again as if I dont have enough nonsense going on and enough stuff im making now I have another project..
Why do I do this to myself?
Well we are still in the very early stages but Im getting there! Let me tell you about it!
Feral Rise!
A no holds barred everyone dies you made bad choices great job Fox colony sim. Awesome you killed everyone and yourself how do you feel about that?
No seriously... thats what this game is about.
No mercy.. you dont win. you die. Well I mean you might win if you're lucky.. but honestly theres no way to /win/ there is no winning you just try to SURVIVE.
Maybe you will? but you probably wont. thats the point. you wont.
You have to work together if you want to live to the next day... i mean even then theres no guarantees. Theres never a guarantee.. Life isnt fair dude.. I didnt write this code.. oh wait yes I did.. well Im not making it fair.. thats life.. thats this life.. thats real life.
You're gonna have to take on a role in a colony or take on all the roles if you wanna go it alone but it will be harder...ALOT harder.. So much harder... I mean it will still be hard.. but.. yea.
Current features plannneeeed
-Lots of death... LOTS OF IT
-Cemetaries showing the last amounts of pets and colonies who died (cant keep em all)
--Biomes with different advantages (and disadvantages..)
--Pregnancy and birth and the need to make sure the mothers get fed or the kit die..
--permadeath- you die! do i have to keep telling you?? You do get to try again though!
--colony creation, leaders, roles, things to do in those roles, and things to do outside of those roles,
--the ability to have reserve characters in the colony that do things in the colony but can be lost when the colony is lost.
--pvp with other colonies and other characters- also factions and colony merging, friendships and enemyships, gift giving etc
--Fortifying and colony levels
--Pets/character exp
--Bases and pretty characters. possibly character dressup?
--merged breeding mechanics
--Rare events where you can find trinkets that automatically give whatever colony you join advantages! FOREVER (or until that colony... is you know destroyed then it carries over to the next one you join.)
-Seasonal, weather, holiday etc events (some of which still in development but yes planned in the works you got it they'll be there!)
--really pretty background/logo other art done by Darkforestadopts and myself
--I mean I have more planned and my brain is tired from coding for days.. so i cant think of more! and theres more on the site already but yes... tired brain... tired...
Some of the pets. (there will be more lol)
[img alt=alt text required]https://feralrise.atrocity-pets.com......png[/img][img alt=alt text required]https://feralrise.atrocity-pets.com.....c300.png[/img]
Rainbow fox Sunset fox
Some screenshots of the game so far..
some of the test Colony ~ Healing den ~ Sleeping den ~ Drop off meat ~ Caretaker Quarters ~ Scouting grounds~ Scouting grounds 2 ~ The Colony forums~ The training grounds~ Fortifying Den area ~ Pet profile (needs updating...)~
We are using the Simpets System made by Milly And editing the crap out of it lol.
So yep working on it! You can also Join the discord! Its getting pretty far ive been working on it like two-three weeks nearly nonstop here... Currently working on the death system lol..
Okay bye till i have another update..
~Ittermat
--updates after this original post--
-Added ruin ravaging.... first come first serve
-- Added pet dressup
--added base swapping
--added more functionality to the dens (shows more info at a glance
--added a better dashboard with alerts
--better sleeping (your pet actually sleeps that long and cant perform duties while asleep)
--Returning of cosmetics on death)
--Ability to adopt two pets to start- more pets can be bred only within a colony
--redid messaging system to be more compact.. better
--added factions, colony merging, friendships, gift giving
--added ruined colonies that you can ravage for resources- first come first serve
--Better colony fights- and necessary fortification (can only fight other colonies once fortification is level 5 so you dont get attacked right away.)
--added breeding within the colony- with accept or deny from the other side (moms get 3 kits dads get 1)
--added the ability to move to a reserve pet as long as its over level 3- otherwise you have to hope one of your reserve kits live..
--added that reserve pets in roles do at least a little bit of work each day- but not much.
--Added a hunting and exploring page (they work similar to the scouting page- except what you get from these go to your inventory- you dont get as much as scouting and these are how you'd get bases and cosmetics and whatnot.)
--updating how those pages work/the outcomes
--added more scouting outcomes
--Added a view all scouting pages,
--added a view all colony events page
--fixed the breeding page,
---fixed the dashboard page
--redid the register page
--fixed the messaging system
--fixed some links
--fixed the leader hub to show the pending user join requests
--fixed the user join page
--fixed the inventory page (you can use items on pets from the inventory)
--fixed the colony page so you can feed and water reserve pets)
--fixed the colony page so it accurately shows pets and updates.
--Added an alert area in the dashboard that tells you when your pets or anyone in the colony are about to die.
-Fixed links in the dashboard
-fixed adoption issues
-added apprenceship/fixed apprenticeships and how they work.
added apprenticeship gains (apprentices now can gain exp and maybe 1 to a stat each day they are an apprentice.,
--Leader hub modified to allow apprentice roles and approval / as well as users to ask to let kits/pets/reserves be in roles.
--explore page has been expanded to allow for colony wide decimation for bad choices.
-exploring,hunting and scouting is blocked if your pet has <10 in either energy, hunger, thirst or health
--image placeholders added for the hunting/scouting/exploring for when we have the items made.
-user profiles just use active pets.
--updated user profiles with better theming/colors and bgs (there are a couple placeholders still) --needs tweaking--
--started on the colony icon picker/creator UI! you have 3 layers- can scale/color and move the image within the space and save to your account- (can save up to 20 to use as many times as youd like)
colony icon creator
https://feralrise.atrocity-pets.com/icon_maker.php
You can make icons here for other people to use- if logged in you can make them for your own account. (this maker also shows up on create a colony but its just for you)
--added stealing from other colonies (As long as fortify for both is level 1.
--started work on the site theme- auto changes for seasons/holidays.
--updated the edit colony page.
--updated the adoption page to block you from adopting if you still have living pets in a colony.
--added start for seasonal/holiday adopts.
--added wiki that any logged in user can edit- with reporting for when someone is bad- complete image drop in, editing, the works with parent links etc.
Some updated screenshots- (yes images are missing- we're working on them lol)
The dashboard with current theming(no images for theme yet just layout) ~the breeding hub~ Users colony page (mine atm) ~ The leaders dashboard ~ The colony icon maker ~ My pets page ~ User profile page ~ SCouting page 1 (not scouted) ~ Scouting page 2- (been scouted)
-added weather
--added the weather,time, season to adopt so certain foxes can be adopted then.
--made new foxes for that!
--added new fox bases to get the snowy explore (White tiger) and forest explore (tiger)
-updated the members and online pages they now show extra user groups and your active pet (unless you dont have one) instead of the letters
--added extra user groups for the NPC and my testers.
--changed the color pallete a bit on dashboard and profiles- less funeral more inside a den and mossy..
--added public colony view
--added certain weather lasting too long causing harmful effects on colonies...--fixed births being a day late
--fixed other timezone problems too
-fixed nursing moms not appearing in the nursery in colony view
-added season/timezone fixes/timeframe icons to top of menu
--fixed moms not feeding kits and the lack of stat upping when fed
-- Updated the wiki- https://feralrise.atrocity-pets.com/wiki.php
--did some work on the theme
--Leaders/all no longer appear in the role change/choice in the leader hub therefore fixing the accidental soft lock out of own colonies issue
--added a new updates area for those who dont have discord! https://feralrise.atrocity-pets.com/updates.php
--fixed the adopt page
--fixed the leadership hub where join requests are just kinda there once that user joins another colony- now they can be deleted/move to their own area
--I think denying requests is also fixed...? We'll have to see.
--fixed the send message link on users profile
--fixed online list
--added online indicator to the members list also
--fixed resource count being wrong in dashboard
--fixed resource count being wrong consistencies across all areas
--added the ability to pour water you get in explore to the reserves in the colony
--added drop off wood and stone to the fortify area
If you wanna help me test it out Dm me! Just know like this is in the SUPER BEGINNING Stages... SUPER... stuff is changing stuff may not work you'll lose stuff- its not finished images are missing- etc... but we need to see if features are working correctly or if they arent and the only way we'll know is if people try it out and tell me.

yiharbin
~yiharbin
This sounds unbelievably cool!!!!

KiddyKat
~kiddykat
OP
I think it is! and i hope people like it!