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Schizo Dog | Registered: January 5, 2021 11:14:56 PM
Accepts DMs[✅] Commissions[Maybe] Trades[Friends]About Me: Male | Bi Top | 19 yo | Texan | Evil I am an Amateur 3d artist and programmer, Working on an anthro FPS game series. I enjoy worldbuilding, Art (2d and 3d) and RP. I am a bit asocial but feel free to reach out through discord or notes (though notes will probably take a week for me to find). I really enjoy chatting with other worldbuilders/game developers. Outside of internet stuff, I enjoy bodybuilding and manufacturing guns.Character/Game Info - in gallery folders ⚠️NSFW>>>>>>>>>>>>>>>>>>>Please do not thank me for Faves or Watches through shouts⚠️<<<<<<<<<<<<<<<<<<<< Military, Sci-fi and Paw art likely below⬇️██████████████████████████████████████████
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pixels from http://morgh.us/pixelate Favorites
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Stats
Comments Earned: 11
Comments Made: 3
Journals: 11
Comments Made: 3
Journals: 11
Recent Journal
update 3/31/26 (G)
3 days ago
goddamn man time is just fucking flying by. like genuinely the last journal being 5 days ago is just insane, but i guess in real life stuff has been sorta taking my time away from this.
anyways my dementia aside (genuinely should get my blood checked for lead at this rate) huge breakthrough in zombie logic and zombie "feeling" in general. i added ragdolls back. I had to completely overhaul the old FUBAR system and made it anew. i kinda think the old ragdolls looked better, but oh well, these ones dont break
anyways the overhaul is with the navigation agent. i figured out how to add obstacles in a cheap way, so the zombies can avoid things, even things that move, like tanks and airdrops. its so badass seeing them circle around your tank or path around it like nothing.
fighting the zombies is already pretty fun, and i havent really added any good hitreg or damage multiplier types of logic yet. next ill see if i can add some active ragdolls, like zombies flinching and ragdolling their arms or body without being fully killed and knocked over. i feel like it would be cool to watch a zombie eat a 12 gauge shotgun when the shot isnt aimed correctly and keep coming. at the same time, i will add some more effects to headshots, starting with some basic blood emissions, but maybe i will add in some death animations or gore effects.
anyways my dementia aside (genuinely should get my blood checked for lead at this rate) huge breakthrough in zombie logic and zombie "feeling" in general. i added ragdolls back. I had to completely overhaul the old FUBAR system and made it anew. i kinda think the old ragdolls looked better, but oh well, these ones dont break
anyways the overhaul is with the navigation agent. i figured out how to add obstacles in a cheap way, so the zombies can avoid things, even things that move, like tanks and airdrops. its so badass seeing them circle around your tank or path around it like nothing.
fighting the zombies is already pretty fun, and i havent really added any good hitreg or damage multiplier types of logic yet. next ill see if i can add some active ragdolls, like zombies flinching and ragdolling their arms or body without being fully killed and knocked over. i feel like it would be cool to watch a zombie eat a 12 gauge shotgun when the shot isnt aimed correctly and keep coming. at the same time, i will add some more effects to headshots, starting with some basic blood emissions, but maybe i will add in some death animations or gore effects.
User Profile
Accepting Trades
Yes Accepting Commissions
No Character Species
German Shepherd
Favorite Music
Post punk, post rock, techno
Favorite TV Shows & Movies
Perfume: the story of a murderer, Red Dawn, The Thing, The Beast (1988), Kick-Ass
Favorite Games
Escape From Tarkov, SS13, ARMA, CTA, HOI4
Favorite Gaming Platforms
PC, ps3, ps2, ps4
Favorite Animals
Pumas
Favorite Foods & Drinks
Cactus
Favorite Quote
"i feel like shit"
Contact Information
Direwulff
~direwulff
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